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[WebGL] UnityWebRequestTransport error for hardware statistics request
-e: see title, error doesn't show when disabling hardware statistics--works in 2017.1.0b8, doesn't work in 2017.2a1 -repro:--open at... Read more
Optimal Animation compression distorts animation curves under default se...
Steps to reproduce:1. Download and open the attached project2. Inspect the animation curves in Animation window Expected result: ani... Read more
API upgrade adds an unnecessary reference to mscorelib 4.0
Steps to reproduce:1. Download the attached project2. Unzip Scripts/ch.sycoforge.Decal.zip3. Open the included dll in a dll inspecto... Read more
Shader compiler strips/munges code it shouldn't, breaking parallax effec...
Please find the repro project in comment Steps:1. Open the repro scene2. Open shader "MegaSplat_Example_Mesh" and go to line 2039. M... Read more
Crash in "NullCheck(this_ptr=<unavailable>) at il2cpp-codegen"(IL2CPP) w...
Application crashes when input field is cleaned or text is added. Reproduction steps:1. Open the attached project.2. Build and run t... Read more
App crashes during UnityPurchasing.Initialize on Sony Xperia devices
App crashes during UnityPurchasing.Initialize on Sony Xperia devices Read more
IAP transaction log not cleared when uninstalling app on Android 7.0
IAP transaction log not cleared when uninstalling app on Android 7.0 Read more
Pressing Pose > Reset and then Apply in the avatar configuration, you ca...
To reproduce:1. Open attached project "animationavatar.zip"2. Open "k.unity" scene3. Select Assets > Ethan > EthanAvatar and p... Read more
Entering play mode while editing avatar throws InvalidOperationException...
Entering play mode while configuring avatar throws InvalidOperationException error and when exiting play mode, editor returns to the... Read more
Warning is shown when destroying object with CompositeCollider2D compone...
To reproduce: 1. Open the project, attached by tester (compositeColliderWarning.zip)2. Open "scene" scene3. Enter Play mode4. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field