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Alpha value is not clamped to zero when setting shader's alpha blending ...
To reproduce:1. Open user's project, in Project window click Unlit_NegativeAlpha material2. In Inspector window, right-click materia... Read more
[.NET] const field named same as a field in base class causes the field ...
Repro consists of 2 classes: using UnityEngine; abstract class BaseClass : MonoBehaviour{[SerializeField]private int m_Number = 5; p... Read more
Stall with Particle Systems on a second Camera
Having a particle system on a second (not main) camera causes a stall on the main thread. Reproduction Steps:1. Build & Run the ... Read more
Editor crashes at CalculateClosestPoint when collider Bounds are null
Editor crashes at CalculateClosestPoint when collider Bounds are null and accessed by ClosestPoint function. Steps to reproduce:1. D... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce:1. Open project attached by the user2. Open scene "main"3. In the hierarchy window select Parent1 GameObject, expand it... Read more
[UWP] STARTPROCESSTASK Out of Memory when building Master x86 build
To reproduce:1. Open project attached by the user2. Switch to Windows Store Platform UWP build type - XAML3. Open Tools->Configur... Read more
Many different errors are shown when importing the specific .blend file
To reproduce: 1. Create a new project2. Import the .blend file, attached by tester (blank.blend)3. Observe console Expected: no erro... Read more
[OSX] Editor crashes after build and run project on Android device
How to reproduce:1. Create a new project2. Switch platform to Android3. Change bundle identifier4. Build and run on Android deviceRe... Read more
[Mobile][Regression] Playing and then pausing wct to save performance in...
How to reproduce:1. Open user provided project2. Build and run on device- - Player at 30FPS, WCT at 15FPS3. Click the 'Capture Inter... Read more
Unity crashes when DynamicGI.UpdateEnvironment() is called before loadin...
To reproduce :1. Open project attached by the user (BugReport_Crash_DynamicGI_UpdateEnvironment.zip)2. Open scene "Scene" and hit pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor