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Crash in TryGetTerrainHeight when entering Play Mode
To reproduce:1. Open attached Unity project "WRLD.zip"2. Open Assets --> Wrld --> Scenes --> either EcefSpace or UnitWorldS... Read more
Editor becomes unresponsive when switching from OpenGL to Metal with a t...
Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene 1. Open attached project blank.zip ... Read more
Canvas are not being rendering untill the Canvas component or its Game o...
To reproduce: 1. Download attached project "Central de Jogos.zip" and open in Unity2. Open "Salao de Jogos" scene3. Enter Play modeN... Read more
Light from spot and point lights is not visible when rendering to the ri...
Steps to reproduce:1) Download and open attached project "RenderToRect.zip"2) Open scene "RenderToRect"3) Press play Actual result: ... Read more
[MacOs] Unable to attach Monodevelop debugger; "TargetFrameworkVersion '...
Steps to reproduce:1. Open attached project2. Open Test.cs script with Monodevelop3. Press the play button in Monodevelop4. Obserser... Read more
Editor crashes at RegisterPrepareRenderNodesCallback after baking occlus...
Steps to reproduce:1. Download attached project and open "menu" scene (Scenes->Menu)2. Select camera (name: Water4AdvancedReflect... Read more
Sorting of UI elements in Hierarchy changes after entered to Play mode
To reproduce: 1. Download attached project "stellar-trail copy.zip" and open in Unity2. Open "MissionDev" Scene3. In Hierarchy expan... Read more
EventSystem.IsPointerOverGameObject reacts to UI elements that are on an...
To reproduce:1. Open attached Unity project "Bug.zip"2. Open "Campaign Scene" scene3. Go into Play Mode4. Move the mouse to the Game... Read more
[IL2CPP][.NET 4.6] Crash in "il2cpp::icalls::System::System::Net::Socket...
Reproduction steps:1. Open the attached project.2. Make sure Scripting Runtime Version is set to .NET 4.6.3. Build and run it for iO... Read more
Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif)This also happens... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
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- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
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