Search Issue Tracker
Fix In Review for 2018.4.X
Votes
1
Found in
2017.1.0b8
Issue ID
918443
Regression
Yes
Sorting of UI elements in Hierarchy changes after entered to Play mode
To reproduce:
1. Download attached project "stellar-trail copy.zip" and open in Unity
2. Open "MissionDev" Scene
3. In Hierarchy expand Canvas / VehicleAssemblyPanel3
Note: Observe that UIActionButton_Attach is sibling 0 and UIBody_Background is sibling 1
4. Move UIActionButton_Attach lower down the Hierarchy and save the scene.
5. Enter Play mode
Expected Result: Hierarchy stays up the same
Actual Result: In Hierarchy UIActionButton_Attach object returns to the original position
Note: If you will break the prefab that is UIActionButton_Attach and then create a new one, Hierarchy will stay up as it was before the Play mode
Note: Cases 589430 and 668282 are with the same problem, but they were fixed, so there is regression
Reproduced on Unity 2017.1.0f1 and 2017.2.0b1
Could not check on Unity 5.6 because scripts becomes corrupted
Comments (3)
-
JacobSmaga
Sep 11, 2017 12:45
2017.2.0b10 Still has the problem.
-
DeepfieldVR
Sep 10, 2017 20:14
I have this issue with prefab UI elements in Unity 2017.1.0p4.
A temporary workaround is to break the prefab reference.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph Documentation dropdown button does nothing when clicked on the right side
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
Resolution Note (fix version 2018.4):
Fixed in 2018.4 LTS (tested with 2018.4.27f1)