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[Editor] Compilation error in the editor code after a failed platform sp...
Steps to reproduce:1. Open the attached project(CompilationError.zip)2. Build for Windows Standalone (x64) -> There build should ... Read more
Sprite Mode is blank after changing texture type via script
To reproduce: 1. Open the project, attached by the tester (blankSpriteMode.zip)2. Import some kind of PNG image3. Rename it "image"4... Read more
Blur and Flare shader has 2 lines overwriting a parameter
Steps to reproduce:1. Download the Legacy Image effects Package2. Open the Blur and Flare shader Expected result: single line for se... Read more
Fatal Error "CheckDisalowAllocation" when using DontDestroyOnLoad WebCam...
Steps to reproduce:1. Download "Sandbox.zip" attached by the user2. Connect an iOS/Android device with Unity Remote 5 opened in it3.... Read more
Can not save in to temp folder using Admin account on Windows
While in Admin account on Win 10, creating a tutorial project, you can not save in the temp folder. If you are using Standard User a... Read more
"Build" vs "Build and Run" has different outcomes
Repro steps: 1. Open "ReproProject" project2. Build for Windows Standalone through the build settings3. See that the project finishe... Read more
VideoPlayer.url does not recognize null value
To reproduce:1. Open attached project2. Press play3. Observe Console window Expected: 'URL NULL" and "string NULL" printed out to co... Read more
VideoPlayer with incorrect URL - Can't play movie[] multiple errors
To reproduce:1. Open projects attached, scene scene2. Press play - no errors3. In Hierarchy window, select Video Player4. In Inspect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor