Search Issue Tracker
Fixed in 2017.3.X
Votes
0
Found in
5.6.1f1
Issue ID
921598
Regression
Yes
Sprite Mode is blank after changing texture type via script
To reproduce:
1. Open the project, attached by the tester (blankSpriteMode.zip)
2. Import some kind of PNG image
3. Rename it "image"
4. Enter Play mode
5. Press Space
6. Select the image
7. Observe Sprite Mode in the import settings in the Inspector
8. (Optional) Observe the SwitchType.cs script
Expected: changing import settings of an image from Default to Sprite via script automatically changes Sprite Mode to Single
Actual: Sprite Mode is blank after switching import settings from Default to Sprite via script
Reproduced in 5.5.2p1, 5.6.1f1, 2017.1.0b10, 2017.2.0a4
Did not reproduce in 5.5.1f1, 5.5.2f1
Regressions introduced in 5.5.2p1
Fixed in 2017.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Add comment