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Export Package Does Not Respect Select Dependencies - Includes Everything
Export Package Does Not Respect Select Dependencies - Includes Everything Steps To Reproduce:1. Open project on OSX or Win2. Export ... Read more
Transform.IsChildOf throws NullReferenceException with null argument ins...
Steps to reproduce:1. Open attached “NullReferenceException.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected result... Read more
[Regression] [IL2CPP] Cannot build on UWP when Analytics is enabled in 2...
Steps to reproduce:1. Download and Open the attached project files (which is just an empty new project)2. Build for UWP3. Error occu... Read more
Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce:1. Open user's project2. Enter Play mode3. Observe memory usage in Profiler or Windows Task Manager Expected: memory is... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce:1. Open attached “LightingPerformance.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Enable Stats in ... Read more
[.NET] IL Offset is not available on Release builds
When Release build configuration is used in Unity, IL Offset is not available, unlike on regular .NET Release builds. Steps to repro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS