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[Graphics][Standalone] Textures don't render on standalone builds in the...
Reproduction steps:1. Open the attached project (Attached in my reply)(8:50 AM, OwnCloud link)(2017.2).2. Play the "Level-Culminatio... Read more
[PVR] Progressive Lightmapper generates lightmaps when scene doesn't con...
Repro steps: 1. Open "ProgressiveLightmapperBug.zip" project2. In the Lighting window press "Auto Generate" Expected result: Automat... Read more
[OSX] [Bug Reporter] Missing text in progress window when clicking on it...
To reproduce:1. Open Bug Reporter2. Fill empty fields and submit report3. Click on progress window or main Bug Reporter window while... Read more
[Unity Test Runner] Unity Test Runner no longer shows tests contained in...
Since Unity 5.6 and the new runner, NUnit tests contained within custom assemblies are no longer able to be used by the runner. To r... Read more
Using "Clumsy" app to lag Localhost prevents Unity from launching proper...
Steps to reproduce:1. Download net fiddler app https://jagt.github.io/clumsy/2. Open it and set Lag to something like 500-1000 and s... Read more
AppDomain is unloaded when a an asset, referencing another bundle's asse...
Steps to reproduce:1. Download and open the latest attached project(AssetLoadRepro.zip)2. Build assetbundles with Assets/Build Asset... Read more
Hard crash when building the project due to stack overflow
Reproduction steps:1. Open the attached project.2. Build it.- Editor crashes. Last Editor.log lines: - Opening scene 'Assets/Scenes/... Read more
GUILayout without BeginHorizontal() method produces an error that doesn'...
To reproduce:1. Open project attached by QA2. In the menu bar select Tools -> Level building tools ->GuiTester3. In the consol... Read more
Assertion failed when trying to undo 'Set as start Snapshot' action
To reproduce:1. Create new audio mixer2. Create new snapshot3. Set it as a start snapshot4. Undo last action Actual: Snapshot is rem... Read more
Crash in object:wrapper_native_00007FFB70ED9BC0 (single,bool) when Steam...
To reproduce:1. Open attached project;2. Open "Main" scene;3. Enter Play mode. Expected result: Editor does not crash when SteamVR_L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS