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[WebGL] server compression settings warning lost with new embedding scheme
-e: in case your server isn't configured to serve gzip/brotli compressed content properly we used to log a hint about that in the co... Read more
[Emission] Burst emission values of an instanced particle get overwritte...
Repro steps:1. Open Scene1 from attached project in 2017.1.0f2 or earlier2. Select the particle system in the hierarchy and observe ... Read more
[WSA] Input field becomes unresponsive after dictation input
Steps to reproduce:1. Open the attached project(DictationTest.zip)2. Switch platform to Windows Store3. Build and Run for WSA Univer... Read more
Unable to launch new Host if you previously exited Play mode while Host ...
Regression - reproduces in 2017.2.0b2 ( in 2017.2.0b1 works fine) Think that when you exit Play mode while your Host is active - som... Read more
[particles] Mesh particles are inverted when using Render Alignment(View)
1) Add a particle system.2) Change render mode to mesh and select Cube.3) Notice that the mesh is inverted. Changing render alignmen... Read more
[Regression][API] 'scriptParameterClass != NULL' exceptions thrown when ...
Steps to repro: 1. Open attached project and 't1' scene. Expected result:No errors thrown. Actual result: 2 errors: - Assertion fail... Read more
UI receives events from a different display in Editor
Steps to reproduce:1. Open the attached project2. Open the EditorBug scene3. Play the scene4. Select display 1 in Game View5. Click ... Read more
[Hololens] In hololens video player performance is poor
When a video is played on a 3D plane, the frame rate of the video is inconsistent, stutters heavily, and audio is choppy. Simulating... Read more
UI - Components ( e.g. Image Component) is no longer Anti Aliasing in Ga...
Antialiasing has been broken/disabled for UI elements when the canvas is set to 'ScreenSpace Overlay'. In the example scene, the Qua... Read more
[HLSLcc] bfi instructions with mask operators are incorrectly translated...
Reproduction steps:1. Open project attached (ComputeBitOpTest.zip)2. Open scene "Test".3. Open project settings and change Graphics ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS