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Some animation keyframes are skipped when stepping through them with "Go...
To reproduce:1. Open attached project and "animationWndskipKeyframe" scene2. Open animation window (window->animation)3. Select "... Read more
ContactPoint2D.normalImpulse and ContactPoint2D.tangentImpulse are not a...
To reproduce:1. Open user's project2. Enter Play mode Expected: mentioned impulses' values are shown in UI via scriptActual: script ... Read more
[Oasis] Build crashes on launch with Debug configuration on Transform::V...
Steps to reproduce:1. Open attached project "unity.zip"2. Build UWP solution3. Open VS solution4. Build & deploy on local machin... Read more
[macOS] Unity 2017.2.0b2 crashes 100% when trying to use .Net 4.6 (Exper...
Steps to reproduce:1. Create a new empty project2. Go to "Player Settings"3. Set "Scripting Runtime Version" to "Experimental (.NET ... Read more
Missing None option when selecting Global Illumination type for Emission
To reproduce:1. In Project window, create a new material2. In material's Inspector window, check Emission parameter3. Expand newly a... Read more
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode an...
How to reproduce:1. Open attached project or create an empty project2. Go to File>Build Settings>Player Settings>XR Setting... Read more
Clicking on scene objects registers as a scene change
Steps to reproduce:1. Download the attached project2. Make sure scene fourth.unity is read-only3. Open the project4. Click on the ga... Read more
[Line Renderer] Line Renderer draws incorrect vertices for corner points...
When using a Line Renderer to draw a shape with very sharp corners (something like the letter Z) it draws incorrect vertices for cor... Read more
[macOS] Changing scene order by drag and dropping with force touch track...
Using MacBook Pro with force touch track pad, you can not rearrange scenes in build settings. Other MacBooks without force touch tra... Read more
[Look Dev] Prefab shows up for 1 second and vanishes
How to reproduce:1. Create new Unity project2. Create a cube and prefab it3. Open Dev Look (Window > Experimental > Look Dev)4... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS