Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0b2
Issue ID
927572
Regression
No
Crash in VRVuforia::CleanupDistortionMeshData when entering play mode and having both XR settings enabled
How to reproduce:
1. Open attached project or create an empty project
2. Go to File>Build Settings>Player Settings>XR Settings
3. Enable both Vuforia AR and Virtual Reality Supported
4. Enter play mode
Expected result: Play mode works
Actual result: Unity crashes upon entering play mode
Reproducible with: 2017.2.0b2
Note: Vuforia AR was only introduced in 2017.2.0b2, that's why it's only reproducible on that version.
More of stack trace:
0x0000000141DC3455 (Unity) aligned_free
0x0000000140220C09 (Unity) MemoryManager::Deallocate
0x0000000140220F66 (Unity) MemoryManager::Deallocate
0x000000014187199B (Unity) VRVuforia::CleanupDistortionMeshData
0x0000000141872237 (Unity) VRVuforia::InitializeCallback
0x000000014180F8C1 (Unity) VRDevice::Initialize
...
Fixed in 2017.2.0b4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment