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Editor crashes on leaving Play mode when ZFBrowser asset is used in the ...
To reproduce:1. Open the "DownloadTest" scene in the attached project2. Play the scene3. Leave the Play mode Desired outcome: The ed... Read more
Vuforia issues warnings about missing mic and webcam in the editor and e...
When Vuforia is not enabled, it shows warnings that microphone and webcam are disabled in the editor. While trying to build a projec... Read more
using "UnityEngine.VR" and "UnityEngine.VR.WSA" do not get updated with ...
Steps to reproduce:1. Download the attached script("ToBeUpdated.cs")2. Import it into a new project Expected result: using statement... Read more
Applying/Reverting/Placing a prefab makes transform position and rotatio...
Applying/Reverting/Placing a prefab makes transform position and rotation dirty even if the position and direction of game object wa... Read more
Reference rewriter fails in 2017.2 with analytics enabled
Reference rewriter fails in 2017.2 with analytics enabled: UnityException: Failed to run reference rewriter with command --target="T... Read more
CanvasRenderer.OnTransformChanged is called when canvas has a parent and...
Reproduction steps:1. Open project attached (CanvasReproUnity2.zip)2. Make sure that one of camera position or rotation variable is ... Read more
Overlapping NavMesh Links make the Agent turn in the wrong direction the...
Steps to reproduce:1. Open attached Unity Project "NavMeshComponents.zip"2. Load Scene "stacked navmesh links"3. Enter Play mode4. C... Read more
Shadows distort and flicker the further from 0, 0, 0 position objects are
Reproduction steps:1) Download and open attached project2) Build and run "ShadowTest.unity" scene3) Play game for ~10 seconds-- Noti... Read more
Crash when importing the FBX from Maya
Reproduction steps: 1. Open the attached project2. Reimport FinnTestExport.fbx Expected: Unity imports the modelActual: Unity crashe... Read more
Opening the build settings makes console notices appear about Xiaomi pac...
Steps to reproduce:1. Open Unity2. Open Build settings3. Console notices appear Expected: No notices appear about xiaomiActual: Xiao... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field