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Duplicate
Votes
0
Found in
2017.2.0b1
Issue ID
927812
Regression
No
Overlapping NavMesh Links make the Agent turn in the wrong direction then teleport to its destination
Steps to reproduce:
1. Open attached Unity Project "NavMeshComponents.zip"
2. Load Scene "stacked navmesh links"
3. Enter Play mode
4. Click on the upper left plane
5. Click on the upper right plane while the Agent is in-between planes
Expected result: Agent's destination is recalculated and it moves accordingly
Actual result: Agent goes in the wrong direction, then teleports/teleports/turns one way and then turns around to its proper destination (see gif "navmesh-teleport")
Reproducible with: 5.6.0f3, 2017.1.0b1, 2017.1.0b5, 2017.1.0b6, 2017.1.0b10, 2017.2.0b1, 2017.2.0b2
this version produces a clear teleportation "effect" which results in the NavMesh Agent getting stuck.
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