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Calling BuildPipeline.BuildAssetBundles() from IPreprocessBuild.OnPrepro...
Steps to reproduce:1. Open attached project2. Try to build for Windows standalone-Crash Result: On build IPreprocessBuild.OnPreproce... Read more
[PLM][Terrain] Crash when baking a big terrain (4097 heightmap) and a lo...
Steps to repro: Steps for reproduction:1) Open the attached 'Friar_Tuck_vs_Robo-Aliens.zip' project and 'Intro Level' scene;2. Open ... Read more
"Sprite Atlas" with "Allow Rotation" and "Tight Packing" causes sprites ...
Repro steps: 1. Open "MinimalReproProject"2. Enter Play mode Expected result: The images should be displayed like outside of Play mo... Read more
Importing the Particle System prefab, Emission settings are not imported
Reproduction steps:1. Open the new project;2. Import the attached prefab;3. Set some settings in Particle System -> Emission;4. S... Read more
Override controller created with script and without animator rebind call...
Reproduction steps:1. Open project attached (animsample.7z).2. Press Play.3. Move with arrows and press space few times. Expected re... Read more
Editor crashes while upgrading project's API for 'AQUAS Water/River Set'...
1. What happenedFailed to upgrade A$ package https://www.assetstore.unity3d.com/en/#!/content/52103 (AQUAS Water/River Set) from 5.6... Read more
The errors appear, when GameObject has a child with ParticleSystem which...
Reproduction steps:1. Open the attached project;2. Open the scene "test";3. Enter Play mode;4. Click the arrows on the keyboard;5. O... Read more
[UI] Enable/disable UI element after Play or in Play mode not working
How to reproduce:1. Create new empty project2. Create UI > (Select any element)3. Disable UI element in Inspector window4. Press ... Read more
2D sound with audibility above 0 becomes virtualized when it has the hig...
To reproduce:1. Open attached project;2. Open "testscene" scene;3. Enter Play mode;4. You will hear two sounds:-"dlg_graves_intro_01... Read more
Remote profiler does not re-connect after switching from editor back to ...
Steps to reproduce:1. open attached 'empty.zip'2. build and run standalone player3. switch to Editor profiling and then back to Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS