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[IL2CPP] Application crashes with Fatal signal 11 (SIGSEGV) code 1 when ...
To reproduce: 1. Download and open attached "repro930252.zip" project.2. Build and run for android device.3. Press "Crash repro" but... Read more
Switching "Scripting Runtime Version" will fail and throw InvalidOperati...
To reproduce:1. Open attached project "Strategy game.zip".2. Open and Play "Scene" scene.3. Go to: Edit->Project Settings->Pla... Read more
Debugger can not be attached and Unity crashes on exit after that (.NET ...
Reproduction steps:1. Open project attached (case_923000-ReflectionTest.zip).2. Open script "Reflections.cs".3. Try to attach debugg... Read more
[Frame Debugger] Not overlapped UI may break UI batches
How to reproduce:1. Download attached project2. Run the "Test" scene3. Open Frame Debugger (Window -> Frame Debugger)4. Try to ov... Read more
ParticleSystem.sharedMaterials returns an additional null material
Steps to reproduce:1. Open user attached project (ParticleSharedMaterialsBug)2. Open ParticleMaterialsTest.unity scene3. Play the sc... Read more
Shadow caster particles with Alpha Blended shader affect mixed lights in...
In shadowmask mode, particles that cast shadow and have Alpha Blended shader can affect mixed lights in the scene. It is possible to... Read more
Specular shaders is rendering artifacts
To reproduce: 1. Download attached project "20170712_assetstorebash_specular.zip" and open in Unity2. Open "repro2" Scene3. Look at ... Read more
Changing the value for Wrap Mode on a Playable Director doesn't mark it ...
Reproduction Steps:1. Import attached project.2. Open "Test" scene.3. In Hierarchy, select "Playable Director".4. In Inspector, chan... Read more
NullReferenceException in MobileControlRig.EnableControlRig after switch...
Steps to repro: 1. Open attached project;2. Go to BuildSettings (File -> Build Settings);3. Select any other available platform (... Read more
Animator does not reset the state of the Game Object if it was changed b...
To reproduce:1. Open the "test" scene in the attached project2. Note that "TestObject" which has an Animator component enabled, has ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
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- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS