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SendMessage cannot be called during Awake, CheckConsistency, or OnValida...
SendMessage cannot be called during Awake, CheckConsistency, or OnValidate prevents UI from showing To repro:1. Open project attache... Read more
Kinematic Rigidbody2D velocities are not applied
Steps to reproduce:1. Open user attached project (Rigidbody2017.2)2. Play the scene3. Notice that velocity is not applied Expected r... Read more
Mesh with a NaN input position crashes the Editor when assigning it to ...
Steps to reproduce:1. Open the attached project2. Create a 3d game object3. Add a MeshCollider component4. Drag the mesh placed in "... Read more
Crash after building a scene in 'Curved UI' A$ package
1. What happenedBuilding '02 Visor' scene for 'Curved UI - ...' Asset Store package (https://www.assetstore.unity3d.com/en/#!/conten... Read more
An app with a 360-degree video and enabled Gear VR does not move smoothl...
Reproduction steps:1. Open the attached project;2. Enable VR and set to Oculus in Player Settings;3. Build the scene "Main" on a dev... Read more
Half of Other Settings options disappears after entering playmode
Steps to reproduce: 1) Open Unity and create a new project2) Make sure platform is set to PC Mac & Linux Standalone3) Open Playe... Read more
Performance regression with Guids in HashSets and .Net 4.6
Steps to reproduce:1. Open user attached project (GuidPerformanceRegression)2. Test the "GuidPerformanceComparison"3. Notice that th... Read more
[iOS] Plugin Inspector shows only one option in Framework Dependencies w...
To reproduce:1. Open project attached by the user2. Switch platform to iOS3. Edit-> Project Settings -> Player and select .NET... Read more
Display issues with Anima2D examples scenes
Example scenes in the Anima2D asset bundle do not displaying correctly. Read more
[WebGL] Attempting to call 'System.Reflection.MonoProperty::GetterAdapte...
To reproduce:1. Open repro project2. Build and run for WebGL Expected: no errors will be thrownActual: 'System.ExecutionEngineExcept... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS