Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.2.X
Votes
0
Found in
2017.2.0b2
Issue ID
930679
Regression
Yes
Kinematic Rigidbody2D velocities are not applied
Steps to reproduce:
1. Open user attached project (Rigidbody2017.2)
2. Play the scene
3. Notice that velocity is not applied
Expected result: Kinematic Rigidbody2D velocities should be applied when the "Simulated" box is checked
Actual result: Kinematic Rigidbody2D velocities are not applied when the "Simulated" box is checked
Reproduced in: 2017.2.0b2, 2017.2.0a1
Not reproduced in: 2017.1.0f3, 5.6.2p3
Regression since: 2017.2.0a1
Fixed in: 2017.2.0b6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment