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[Regression] Distance of projectile flight become smaller after upgradin...
In 2017.2.0a1 everything works fine, but after upgrading this project to 2017.2.0b1-b3 the distance of projectile flight become smal... Read more
TextMesh Pro A$ package fails on 2017.2
1. What happenedI've imported the most recent version of TMPro package from forum https://forum.unity3d.com/threads/textmesh-pro-now... Read more
Camera with clear depth is rendered in wrong order with GLCore in the Ed...
Steps to reproduce:1. Open the attached project2. Open the SingleCameraRepro scene3. Observe a camera with clear depth and reduced v... Read more
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear
MissingMethodException: Method not found: 'UnityEngine.Mesh.Clear'. Repro steps: 1. open attahced project (it's an asset store packa... Read more
[SubEmitters] When upgrading projects, inheriting "everything" wrongfull...
Systems with sub emitters set to inherit "everything" now will also inherit lifetime.This is an issue particularly with death sub em... Read more
[5.6] Editor crash when playing sample scene in 'proSreenShot Solution' ...
1. What happenedEditor crashes when taking snapshots in 'BlendLogoAndIgnore_example03' or 'RuntimeAPI_example04' sample scenes from ... Read more
[Standalone] Artifacts (interpolation) when running build on non-native ...
How to reproduce:1. Open user-supplied project2. Load scene "main"3. Build & run4. Select a non-native resolution (tested on 102... Read more
[Mac] Specific h264 Video Clip stops playing/lags after a few seconds wh...
How to reproduce:1. Open the attached "VideoPlayerBug2" project and "Repro" scene2. Enter playmode, video clip should be played Expe... Read more
[Shuriken] WaitForJobGroup causes huge FPS drop after upgrading from 5.6...
How to reproduce:1. Download attached project file2. Play the "Particles" scene Expected result: Particles system works fine without... Read more
When project has compiling error, some prefabs get broken GUI and spams ...
How to reproduce:1. Open the attached project or download "Toy Car Game" from Asset Store2. Notice that it has one compilation error... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS