Search Issue Tracker
Fixed in 2017.3.X
Votes
0
Found in
2017.2.0b3
Issue ID
930931
Regression
Yes
When project has compiling error, some prefabs get broken GUI and spams errors
How to reproduce:
1. Open the attached project or download "Toy Car Game" from Asset Store
2. Notice that it has one compilation error and leave it
3. Select TCar-> 2Prefabs -> Shells -> CarBus1 in Assets folder
Result: If you check Inspector, you should notice broken GUI. Also check Console there will be 2 types of errors spammed ArgumentNullException: Argument cannot be null.; GUI Error: You are pushing more GUIClips than you are popping. Make sure they are balanced);
Note: If one deletes the line of code which causes this error, this prefab won't have any issues
Reproducible: 2017.2.0b3
Not reproducible: 2017.1.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment