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Assertion failed: Invalid mask passed to GetVertexDeclaration() when usi...
Steps to reproduce:1. Open the attached project2. Open the ExampleScene scene3. Play the scene4. Observe the errors Actual results: ... Read more
Reverting to an older Collab commit deletes all ignored files
Reproduction steps:1. Open CollabRevertTest project2. Enable collab3. Commit4. Change the scene and save it5. Revert to the previous... Read more
NetworkTransformChild rotation will not synchronize rotations with other...
Steps to reproduce:1. Download and open the attached project(NetworkSyncBug.zip)2. Build for Standalone3. Launch an instance and set... Read more
HandleUtility.GUIPointToWorldRay returns different results depending on ...
To reproduce: 1. Open the project, attached by the tester (eventBug.zip)2. Open the "scene" scene3. Open Window -> MyWindow4. Cli... Read more
[Collab] Version control mode remains the same after enabling collab, bu...
To reproduce: 1. Open new project.2. Set Project Settings -> Editor -> Version control mode to Hidden meta files3. Enable coll... Read more
[Unity IAP, iOS] RestoreTransactions does not include unique transaction_id
Unity IAP returns the same transaction_id in its receipt, in each call to RestoreTransactions. Although Unity IAP finishes the resto... Read more
[Animation] Reverting an Animator Controller causes different deltaPosition
Steps to reproduce:1. Open attached project2. Open scene named "scene"3. Click on "Aydan" game object4. On the Controller component ... Read more
Rendering a mesh using different vertices with same uv-coordinates rend...
To reproduce: 1. Open the project, attached by the user (SameUVWithPointFilter.zip)2. Open the "MainScene" scene3. Enter Play mode4.... Read more
[WebGL] Custom cursor is invisible when using Cursor.SetCursor and Curso...
To reproduce: 1. Download and open attached "WebGL Mouse Test.zip" project.2. Build Player on WebGL.3. Run WebGL build on Microsoft ... Read more
[UI] Enabled Image after position change appears in the old spot while e...
How to reproduce:1. Create new project2. Create UI -> Image3. Disable Image in Inspector window and change position4. Enable Imag... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS