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NUnit TestCase attribute makes PS4 player crash before running tests
To reproduce: 1. Open attached project.2. Switch platform to PS43. Run playmode tests on platform App on PS4 crashes / in console er... Read more
NavMesh.SamplePosition produces unreliable results
Steps to reproduce:1. Open QA attached project "NavMeshSamplePosition.zip"2. Open Asset scene and locate the Cube object3. Enter pla... Read more
First two frames worth of Update calls have 0 length Time.deltaTime valu...
How to reproduce:1. Open the users attached project and "Repro" scene2. Inspect the "GameObject" in Hierarchy, it will provide the l... Read more
[UWP] Player crashes on launch with native audio plugin with debug/relea...
Steps to reproduce:1. Download and open attached project "935370.zip" (link in the description)2. Build "scenes/spatializer" scene f... Read more
Post Processing Motion Vectors bleeding through geometry
Reproduction steps:1. Open the attached project(OC link)(11:41 AM)2. Run the 'MotionVectorBleedingScene' scene.3. Click 'Show Occlud... Read more
RectMask2D forces a relayout all the time even if objects are not being ...
To reproduce:1) Open attached project and the only scene inside of it2) Play it3) Open Profiler and select UI graph4) Notice that Re... Read more
"Assertion failed: Invalid AABB a" error appears after multiple object c...
Steps to reproduce:1. Download PhysicsCrashRepro.zip and open "CrashScene" scene2. Enter Play mode3. Hold A to spawn objects4. After... Read more
Mesh Renderer field Max Angle fails to stitch objects with a specific nu...
Steps to reproduce:1. Download project "Auto UV Max Angle misbehavior.zip" and open in Unity2. Open scene "Show Scene"3. Click on on... Read more
Crash in 'ProbeRenderer::RenderCube > RenderTexture::DiscardContents' wh...
Reproduction steps:1. Open the attached project.2. Open the 'test-scene'3. Editor will crash: #0 0x000001008dfb48 in RenderTexture::... Read more
Lighting Data Asset is instantiated from another scene when duplicating ...
Reproduction steps:1. Create and open a new project (or use the attached);2. Change the default light from Directional to Area (bake... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS