Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in
2017.1.0f3
Issue ID
935329
Regression
No
Mesh Renderer field Max Angle fails to stitch objects with a specific number in Lighting Object maps Preview
Steps to reproduce:
1. Download project "Auto UV Max Angle misbehavior.zip" and open in Unity
2. Open scene "Show Scene"
3. Click on one of the objects in which name is "45°"
4. Go to Lighting tab -> Object maps -> Preview
5. Choose Realtime Charting
Expected: objects "45° (Max Angle = 29°)" and "45° (Max Angle = 28°)" should be stitched in Lighting tab Object maps Preview
Actual: objects are not stitched
Reproduced on: 2017.3.0a1; 2017.2.0b4; 2017.1.0f3; 5.6.3f1; 5.5.4p1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
- Choosing new HDR Colour using RGB values breaks colour on Intensity Selectors
- Rendering/Decal Layer Mask options are different inside Prefab Mode and outside Prefab Mode when the project is upgraded to Unity 6
- Incorrect Realtime GI Light Probes baking when more than one Light Probe Group is used and "Baked Global Illumination" is enabled
Add comment