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When Unity is launched with specific keyboard language, some commands ca...
Reproduction steps:1. Open project with Lithuanian keyboard language.2. Try to open windows with CTRL + (0-9). Expected result: All ... Read more
[Curve] Curve position jumps on preview
[Curve] Curve position jumps on preview 1. Open project attached.2. Open Particle -> Limit Velocity over Lifetime (or any other C... Read more
NullReferenceException in SceneHierarchyWindow.cs after build process is...
To reproduce:1. Open attached project2. Open scene3. Select Video Player game object4. Press Ctrl + S key combination5. Press Ctrl +... Read more
mono callstack overflow when callling Resources.UnloadUnusedAssets and c...
Crash with mono callstack overflow when calling Resources.UnloadUnusedAssets from a project with c# scripts that contain large, nest... Read more
Playmaker editor: renaming state loses focus after character pressed (v2)
1. What happenedWhen trying to rename a state in the Playmayker Editor window, the state loses focus after first character btn is pr... Read more
[Windows] Changing Default Audio Output Device does not change audio out...
The expected behavior is that when you change Default Output Device, the sound starts to play on that device. This is how all applic... Read more
Game object's Static flag is disabled after loading the scene with Strea...
Reproduction steps:1. Open the attached project "BugStatic.zip";2. Run the LoadScene.unity scene;3. Observe that the Cube still has ... Read more
[UWP] Cannot build player with IL2CPP backend because of UnityEngine.Ana...
Reproduction steps:1. Try to build any project using 2017.2 release with IL2CPP scripting backend2. Fails with following output: Cat... Read more
Unloading an AssetBundle that contains a material causes a call to FindO...
Steps to reproduce:1. Open attached project2. Open "Main" scene3. Open profiler and select CPU usage section4. Click "L" button to l... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS