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Letter "I" is cut in Physics and Physics2d settings
How we can reproduce it1 Open Unity Editor and create new project2 Go to Menu->Edit->ProjectSettings->Physics (or Physics2D... Read more
LogAssert.Expect(LogType.Error, message) passes with LogType.Warning
How to reproduce:1. Open the attached project2. Open the Test Runner3. Run tests, both tests pass Expected result: both tests should... Read more
[System.IO.Directory] Different file separators (slash,backslash) in ful...
How to reproduce:1. Open QA-supplied project2. Make sure that "Scripting Runtime Version" setting is set to Stable(.NET 3.5 Equivale... Read more
[GI] Setting Shader.SetGlobalColor() isn't reflected in Meta pass
Steps to reproduce:1. Open "MaterialPropBlock_vs_MetaShaderPassStripped" project2. Select "Terrain" game object and in script set "E... Read more
[Physics Debug] Vrong visualization in edit mode
Physics Debug visualizes mesh at zero position when you create a new GameObject 1. Open "PhysicsDebug" window2. Move scene view a bi... Read more
Material preview not showing for certain materials
Repro steps:1. Open the attached (empty) project, or create a new one.2. Add a cube in the scene, and in its renderer open the mater... Read more
When opening Asset Store or Service window on Personal skin, it shows Da...
Reproduction steps:1. Create a new project or open any other.2. Change Editor skin to personal.3. Open Asset Store or Service window... Read more
[Anim] can't animate Material on child GameObject
Reproduction steps:1. Open ChildMat scene2. Select GameObject GO and open the Animation Window3. Select Sphere GO (child), enable re... Read more
API updater fails with Error 131 when trying to update custom library
To reproduce: 1. Download and open attached "Unity2017TextureLoad.zip" project.2. Reimport "BestHTTP" library which is located in As... Read more
[Input] Clickcount returns very big values when mouse is moved
Reproduction steps:1. Open the attached project2. Open "MouseScene"3. Press any mouse button and move mouse around4. See that clickc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS