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Texture set to Normal Map with alpha information gets red colour overlay
Steps to reproduce:1. Open User attached project "EditorGUI.zip"2. Inspect the Texture in the project window and set its type to "No... Read more
List.Sort causes memory allocations with .NET 4.6 runtime, but not .NET 3.5
To reproduce: 1. Open the project, attached by the tester (ListSortAllocations.zip)2. Open the "scene" scene3. Make sure that Script... Read more
[Gear VR] Inset viewport works but the main camera renders entirely black
On Note 5 Gear VR a scene with an inset viewport only readers the inset viewport correctly; the remainder of the screen which should... Read more
When a parent 3D object is rotating and its scale is changed, the shape...
A 3D object has a sphere collider and is rotating. When its scale changes, the child object starts changing shape and size. This can... Read more
"Rewired" asset becomes corrupted when Unity enters Play mode second time
To reproduce: 1. Download attached project "CrashTest.zip" and open in Unity2. Open "Test" scene3. Enter to Play modeNote: Observe t... Read more
Unity Editor crashes when using Marshal and trying to load .bsp file
To reproduce: 1. Download attached project "BSPLoader.zip" and open in Unity2. Open "Test.cs" script and write path to your "de_dust... Read more
[Oasis] Stopping play mode while in "Simulate in Editor" Emulation resul...
Steps to reproduce:1. Create new or open any Unity project2. Open Holographic Emulation window and select 'Simulate in Editor' emula... Read more
[Video Player] H264 and VP8 videos don't play on Android devices
How to reproduce:1. Open the attached project2. Build and run Render Texture scene on Android device3. "Groot_H264_AAC_480x360" shou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS