Search Issue Tracker
Fixed in 2017.3.0f3
Fixed in 2017.1.X, 2017.2.X
Votes
0
Found in
2017.1.0f3
Issue ID
935870
Regression
Yes
Texture set to Normal Map with alpha information gets red colour overlay
Steps to reproduce:
1. Open User attached project "EditorGUI.zip"
2. Inspect the Texture in the project window and set its type to "Normal Map"
3. Texture preview is reddish in color
Expected: Texture should be transparent and no red color appears randomly
Actual: The preview shows the texture shaded red and the preview in the project window sometimes breaks as well
Reproduced on Windows 10 D3D11 and D3D9, MacOS 10.12.2 Metal and OpenGL
Reproduced on Unity versions: 2017.1.0b4, 2017.1.0b8, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
Regression introduced in 2017.1.0b2
Doesn't reproduce on 5.6.3f1, 2017.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment