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Shader Variants in an AssetBundle with ShaderVariantCollection don't dis...
Reproduction steps: 1. Open "ShaderVariantCollectionIssue.zip" project2. Open the "Main" Scene3. "Issue" -> "Generate AssetBundle... Read more
[PLM] Internal: JobTempAlloc warning message appears when adjusting filt...
"Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak" message appears whe... Read more
Shadows are visible through trees and leaves when Main Camera is in Defe...
Shadow casted by a Cube gameobject is visible through the tree and its leaves which both are in front of the shadow. How to reproduc... Read more
Unity Editor video preview doesn't play Audio
To reproduce:1. Open Attached Unity project "unity-vrexperience.zip"2. In Project window, go to Assets --> StreamingAssets3. Clic... Read more
Coroutines can't be stopped by stopping their parent when having two or ...
To reproduce:1. Open my attached project2. Enter Play mode Expected: both cubes remain in same position - both coroutines are stoppe... Read more
Microphone.Start() crashes the Editor when play a scene at FMOD::MemPool...
Steps to reproduce:1. Open the attached project2. Open the main scene3. Play the scene4. Observe the crash Actual result: Unity cras... Read more
UI.Mask elements are not copied to RenderTexture
How to reproduce:1. Copy the "PresExample.zip" content to a folder named "PresExample" on Desktop2. Open the "GiboirePlayer" project... Read more
Editor FPS drops from >200 to <60 when there are GameObjects with partic...
Editor FPS drops from >200 to <60 when there are GameObjects with particle system selected. Also CPU usage seems more unstable... Read more
Default meshes icons are not shown
Default meshes icons are not shown To repro:1. In new project add e.g. Cube.2. In Inspector select Cube (Mesh Filter) component.3. P... Read more
Timeline tracks hidden after reopening Unity
Steps to reproduce:1. Open attached 'TimelineTrackIssue.zip' Unity project2. Go to Window->Timeline Editor3. Quit Unity4. Reopen ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS