Search Issue Tracker
Inspector preview doesn't crop video file's name
Steps to reproduce:1. Download 937173_repro.zip2. Select video3. Press play button in the Inspector above the video preview Expected... Read more
Console doesn't display rich text correctly if it contains more than 1 l...
To reproduce:1. Open project attached by the user and "TestScene" scene2. Hit play and notice console Expected: Rich text with more ... Read more
UI elements are not masked out on the multiple canvases in world space w...
Steps to reproduce:1. Open the attached project(canvascrashmask.zip)2. Open the Test scene3. Enable 2D view in Scene View4. Observe ... Read more
NullReferenceException after deleting a tagged sprite that is inside an ...
NullReferenceException after deleting a tagged sprite that is inside an atlas Note: might be caused by https://fogbugz.unity3d.com/f... Read more
IndexOutOfRangeException when adjusting sprite's compression quality
IndexOutOfRangeException when adjusting sprite's compression quality 1. In Assets, right click > Create > Sprites > Square ... Read more
[Android] After selecting and deselecting an InputField in the app, Vide...
Reproduction steps:1. Open the attached project;2. Build the scene "Test" on a device;3. Open the built app on a device;4. Select an... Read more
TMP InputField throws an InvalidOperationException on WebGL with .NET 4.6
Steps to reproduce:1. Open attached project "937035.zip"2. Make sure that scripting runtime version is set to .NET 4.63. Build &... Read more
Camera.targetTexture is not updated from OnPreRender to OnPostRender
Steps to reproduce: 1) Download attached project 'PostProcess.zip' and open in Unity2) Open 'testScene' and press PlayTarget texture... Read more
[Vulkan] Texture loaded using Texture2D.Load has purple tint when using ...
When using linear color space textures loaded using Texture2D.Load has a purple tint. They look fine when using gamma color space or... Read more
[graphics, patch] SV_CullDistance in Shaders isn't supported on Direct3D...
When changing graphics API to Direct3D9, OpenGLCore or OpenGLES3, shaders with SV_CullDistance won't compile and throw Error. Steps ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS