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[WebGL] MissingMethodException with OnGUI scroll view
Steps to reproduce:1. Open user attached project (BugReport1)2. Make a WebGL build3. Run the game on browser4. Try to move scroll ba... Read more
[UWP] Classes implementing the ISerializationCallbackReceiver interface ...
Steps to reproduce:1. Open attached project "937501.zip"2. Build 'main' scene for UWP3. Open VS solution4. Build & run on local ... Read more
Unity doesn't start when blocked by firewall or when internet connection...
1. Get FirewallAppBlocker, or anything like it, or do it manually through win firewall2. Search for all .exe files with win search, ... Read more
Unity freezes when working with large Animator Controller files
How to reproduce:1. Open the attached project2. Open the "PlayerMale" Animator Controller3. Try to open any Layer in the Animator Co... Read more
OnEndDrag / IEndDragHandler callback is not invoked
The 'OnEndDrag' callback in IEndDragHandler is not invoked when alt-tabbing out of the application - Open the 'Drag and Drop' scene-... Read more
PreLateUpdate.ParticleSystemBeginUpdateAll CPU exceeds 1s when moving Wi...
Reproductions steps:1. Create new project2. Import Standard Assets3. Open the profiler4. Enable Editor profiling5. Add WildFire pref... Read more
Line Renderer UV's are Incorrect
Line Renderer UV's are Incorrect The UV's are incorrect in three distinct situations.- Always incorrect in the end caps (there is no... Read more
Editor Crash in Renderer::CheckConsistency
Steps to reproduce:1. Switch the platform to iOS2. On the toolbar, press "BossAlien/Utilities/Cache Clearing/Clear ALL"3. Launch in ... Read more
UV maps are corrupted for static objects with custom shader when Static ...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Static Batching is enabled in Player Settings3) Gener... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS