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By Design
Fixed in 2017.1.X
Votes
1
Found in
2017.1.0f1
Issue ID
937196
Regression
No
UV maps are corrupted for static objects with custom shader when Static Batching is enabled
Steps to reproduce:
1) Download attached project and open in Unity
2) Make sure Static Batching is enabled in Player Settings
3) Generate Lighting in Lighting settings
4) Build and Run 'Theme1_Map3' scene
Expected result: UV maps should not be corrupted when Static Batching is enabled (check attached image 'expected.png')
Actual result: UV maps are corrupted when Static Batching is enabled (check attached image 'actual.png')
Reproduced with:
5.6.3f1, 2017.1.0p2, 2017.2.0b5, 2017.3.0a2
I wasn't able to test with 5.5.x version of Unity because shader didn't worked
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