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VideoPlayer loads URL on main thread and the app remains frozen until co...
Steps to reproduce:1. Open user attached project "Proj.zip"2. Build and Launch it on an android device3. Look for "uvc" button and p... Read more
Unable to move selected files to a folder if one of the selected files i...
1.Open attached Unity project2.Type “t:Prefab” into the search bar of the Project tab3.Select all found files4.Attempt to move selec... Read more
[iOS] UnityEngine.iOS.NotificationServices.deviceToken returns null
To reproduce:1. Open project attached by QA2. Build it for iOS with "a" scene included3. Run it on device and press "Allow" when the... Read more
2017.1 cannot handle network off scenario
After we enabled web login feature, when network is down, launcher cannot switch to offline mode. Two scenario (two scenario based o... Read more
Not all selected files are affected when attempting to manipulate them w...
1.Open attached "MultipleSelection" Unity project2.Hold down Control button3.Select multiple files by clicking on them in the Projec... Read more
[Backport] [Backport] Start Delay of Particle System is not applied when...
Reproduction steps:1. Open the attached project "987068.zip";2. Open the Test scene;3. Click the Pause Button;4. Click the Play Butt... Read more
HDR on mobile platforms uses ARGB32 RenderTexture format even when ARGBH...
Reproduction steps:1) Download and open user's attached project2) Switch active platform to Android3) Run "Test.unity" scene in Edit... Read more
[.NET 4.6][iOS] Build throws NotSupportedException when creating a WebRe...
To reproduce:1. Open project attached by QA2. In player settings set Scripting Runtime to experimental .Net 4.63. Build for iOS (add... Read more
PlayerSettings.iOS.disableDepthAndStencilBuffers is not implemented for ...
To reproduce:1. Open project attached by QA2. In the console notice that there is no definition for disableDepthAndStencilBuffers Ex... Read more
Launching Unity in batchmode with a specified buildTarget does not chang...
1. Download & open the attached project2. Observe that: Current Build Target is Android VR Support is disabled on Android Build ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS