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[iOS] ReplayKit 'Save' button does not work on ~1minute+ videos
Reproduction steps:1. Open the attached project.2. Build it to iOS 11 device.3. Click Start Recording.4. Wait a minute.5. Click Stop... Read more
NullReferenceException with Unity Remote Settings
Reproduction steps: 1. Open "UnityRemoteSettingsTest.zip" project2. "Window" -> "Unity Analytics" -> "Remote Settings"3. Pin t... Read more
Selecting a shader with "GrabPass" crashes the Editor if Graphics API is...
Reproduction steps: 1. Open "MinimalRepro.zip" project (It crashes the first time)2. Drag "Water" from "Shaders" folder, to "New Mat... Read more
[IL2CPP] Obsolete "BuildOptions.ForceOptimizeScriptCompilation" suggests...
To reproduce:1. Open project attached by QA2. Check the console and notice warning:warning CS0618: `UnityEditor.BuildOptions.ForceOp... Read more
WebGL build fails, conflicting with existing Emscripten&Python installation
Python binary path added to Environment Variable Path on Windows causes conflict with WebGL Build Tools 1. What happened When attemp... Read more
Crash at TestAndRemoveObject when closing Unity with video preview playing
To reproduce:1. Open attached Unity project "v.zip"2. In Project folder, navigate to Assets --> StreamingAssets3. Click on the bi... Read more
[iOS] Memory usage between Debug Navigator and Allocation Instrument dif...
Reproduction steps:1. Build the attached project to iOS device.2. Go to Debug Navigator tab in the Xcode.3. Select Memory.4. Press M... Read more
[OSX][iOS][VideoPlayer] H264 video sound disappears if changing playback...
How to reproduce:1. Open the attached project2. Play in Editor or Build and run on iOS device3. When video starts playing, change pl... Read more
Standard material inspector is not refreshed when changing shader type
Steps to reproduce:1. Select "New Material" in the project2. The inspector shows the "Standard" shader editor3. Change the shader to... Read more
Assertion failed: Assertion failed on expression: '!dest.m_MultiFrameGUI...
The following error appears in the editor console:Assertion failed: Assertion failed on expression: '!dest.m_MultiFrameGUIState.m_Na... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS