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A particular script is not recognized as a MonoBehaviour
The script seems to be not recognized as MonoBehaviour if it is in a custom namespace AND there is a preprocessor directive:#if UNIT... Read more
[Perforce] Using Perforce with iOS plugins and BuildOptions.AcceptExtern...
Reproduction Steps:1. Setup Perforce server2. Commit User's project to a Perforce server3. Check the project out of Perforce, so tha... Read more
Memory leak when Development Build is focused after using the Profiler
To reproduce:1. Create a new project2. Go to "Build Settings"3. Enable "Development Build"4. Press "Build & Run"5. Go to Editor ... Read more
[MotionVectors] z-bias applied to motion vectors reduces precision
z-bias is applied to motion vectors to match the z-bias required for precision loss when multiplying matrices for dynamic batching. ... Read more
Disabled "Visible In Background" resets selected resolution when minimiz...
To reproduce: 1. Open the project, attached by the tester (TestResolution.zip)2. Build and run it for Windows standalone3. In the La... Read more
[IL2CPP] An exception shows up when UWP application calls an "Add" method
Reproduction steps:1. Open the attached project;2. Build the scene "Test" on Universal Windows Platform;3. Run the built UWP applica... Read more
[IPv6] [Sockets] [iOS] on iOS devices and Framework 4.6 Socket::BeginCon...
Reproduction Steps:1. Open "Bug" project2. Select "Framework 4.6"3. Build "test" scene to iOS4. Deploy to device5. Connect device to... Read more
[Animation] Reverting an Animator Controller in the middle of transition...
Steps to reproduce:1. Open attached project2. Open "scene_Crossfade" scene3. Go into play mode and watch Console output-On frame 15 ... Read more
Build location selection window has different titles on x86/s86_64
Reproduction steps:1. Create/Open a Unity project2. Go to build settings3. Set target platform to PC, Mac & Linux Standalone4. C... Read more
SpriteAtlasDatabase::CollectAllAtlasAssets crash when using GameObject.D...
To reproduce:1. Open users attached project "spriteAtlasTest.zip"2. Open "testAtlas.unity" scene3. Enter play mode4. In the hierarch... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS