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[Physics] Character Controller teleports when intersecting between a few...
Steps to reproduce:1. Open the attached project "Collision Test"2. Open Factory.unity scene3. Enter Play Mode4. View "Character Cont... Read more
[iOS10] Cleared strings are not removed from memory
Reproduction steps:1. Open the attached '948745test' project.2. Build and run this project to a device.3. Open memory profiler.4. Cl... Read more
"Assertion failed: ReleaseAllScriptCaches did not release all..." error ...
How to reproduce:1. Open users attached project2. Open the "DialogueConditionLanguage" script, observe that it is calling 'AssetData... Read more
Crashed in Material::UnshareMaterialData when pressing Ctrl + S
Steps to reproduce: 1) Download attached project and open in Unity2) Open scene 'Gameplay_Ar'3) L.click with the mouse on 'Cube1m3'(... Read more
[Tizen][2018.2] Implement DisplayAttachDialog in Runtime\Misc\GiveDebugg...
See parent case https://fogbugz.unity3d.com/f/cases/948649/ Read more
[WSA] API updater fails to update UnityEngine.XR.WSA.Input, recursion de...
Steps to reproduce:1. Open the attached project2. API Update Windows will appear3. Click I made a Buckup, Go Ahead!4. Observe the er... Read more
Menu.SetChecked, Check mark will still appear the first time in Project ...
How to reproduce:1. Download attached project file2. Right click on "a" folder in Project Window (Notice that "Test" method is not s... Read more
[iOS] Backbuffer has the correct information, but it is never getting pr...
Reproduction steps:1. Open the attached project (09/08/2017 4:09 PM) (OwnCloud link) (2.5 GB).2. Open the custom builder through the... Read more
Editor crashes at BackupState::FileToMemoryID::operator() when importing...
Steps to reproduce:1. Download 948532_repro.unitypackage from cloud2. Create new project3. Import package Results: Editor crashes wh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS