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Won't Fix
Votes
4
Found in
2017.1.0f3
Issue ID
948737
Regression
No
"Assertion failed: ReleaseAllScriptCaches did not release all..." error is thrown when calling 'AssetDatabase.LoadAssetAtPath'
How to reproduce:
1. Open users attached project
2. Open the "DialogueConditionLanguage" script, observe that it is calling 'AssetDatabase.LoadAssetAtPath' from within OnBeforeSerialize()
3. Go to File --> Build Settings
4. Build the project
Expected result: Project gets built, no errors are thrown in the console
Actual result: Project gets built, "Assertion failed: ReleaseAllScriptCaches did not release all script caches!" error is thrown
Reproducible with - 2017.3.0a7, 2017.2.0b11, 2017.1.1p1, 5.6.3p3
Comments (1)
-
FWCorey
Nov 20, 2017 01:53
Also happens in 5.5.2f1 but crashes the Editor every second or third script import.
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Resolution Note:
Unity APIs should not be called from within OnBeforeSerialize, but it is allowed, otherwise we would break a lot of projects. The real solution is to provide another mechanism to solve the problem the user is trying to solve in this project.