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Playing audio track using the timeline crashes on WebGL
How to reproduce:1. Download attached project file2. Build game (make sure WebGL is selected)3. Launch game browser4. Drag circle to... Read more
Texture2D.LoadRawTextureData() fails to load DXT1 texture with mipmaps d...
Steps to reproduce: 1. Open attached project2. Open "dds_test" scene3. Enter play mode4. Observe the exception thrown in the console... Read more
[UWP] - 2017.2 - Breakpoints do not get hit with Debug/Release configura...
Steps to reproduce: 1. Open attached project "949806.zip"2. Build for UWP with .NET scripting backend3. Open VS solution4. Open "Tes... Read more
[IL2CPP] Failed running UnusedBytecodeStripper2.exe, il2cppcore.dll or U...
Reproduction steps:1. Open the attached project.2. Select iOS platform in Build Settings.3. Make sure IL2CPP scripting backend is se... Read more
Collision.impulse returns very low values during high-velocity collisions
Steps to reproduce:1. Download and open the attached project2. Build for 32-bit Standalone3. Run the build4. Wait for collision spee... Read more
[LPPV] Low performance in Scene view on complex scene
Steps for reproduction:1) Download the project below2) Generate the lighting3) Ensure that gizmos are enabled for light probes and l... Read more
Text element appears above the position where it should be
How to reproduce:1. Open the "UI_positioning_pain_2" project2. Open the "Main" scene3. Press Play, observe the positioning of text. ... Read more
[Regression] Assertion 'end - sample == size || size == -1' is shown aft...
Steps to repro: 1. Open attached project and '01_SimpleMultipleLights' scene;2. Go to File -> Build Settings;3. Check 'Developmen... Read more
[Regression][Vulkan] Multimeshes are partially not rendered in Standalon...
Steps to repro: 1. Open attached project and '04_AutomaticInstancingSubmeshes' scene;2. Build and run the scene under Vulkan graphic... Read more
[Android] Objects with Mobile Vertex Lit shader ignore Point light and S...
To reproduce: 1. Download and run attached "test_vertex_lighting.zip" project.2. Open it on a device with Adreno 418 GPU. Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS