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[iOS] Input.GetKey() doesn't work with game controllers on some devices
Steps:1. Build and Run user's project ("GameCntrollerSample.zip") on iOS device2. Connect a game controller3. Press buttons on game ... Read more
UI Text shows "Mesh can not have more than 65000 vertices" error
To reproduce: 1. Open the project, attached by the tester (textError.zip)2. Open the "scene" scene3. Enter Play mode4. Observe the c... Read more
[WindowsMR] Unity repeatedly asserts when starting play-in-Editor withou...
Steps to reproduce:1. Open the attached project2. Open the default scene3. Switch platform to Windows Store4. Play the scene (when M... Read more
GameObjects lose script reference when they are loaded from AssetBundle ...
To reproduce:1. Open attached project "ScriptFailureDemoProject" in Unity2. Make sure "TestScene" scene is opened and enter the play... Read more
[GPUInstancing][LPPV] Objects are not batched if they share the same Lig...
Steps to reproduce:1. Open user's attached project2. Go to "LPPV test" and open "LPPV test" scene3. Enter Playmode4. Open Frame Debu... Read more
[WSA] Cannot refer to a System.DateTimeOffset in a plugin for Windows St...
Steps to reproduce:1. Open the attached project (950465-MRT_MarshallingException.zip)2. Switch platform to Windows Store3. Build for... Read more
[Android] Handheld.PlayFullScreenMovie with FullScreenMovieScalingMode.A...
Reproduction steps:1) Download and open reproproj.zip project2) Build and run main.unity scene on an Android device3) Touch the scre... Read more
Can't rename a UI game object after duplicating it
To reproduce: 1. Download attached project "UI Scenario.zip" and open in Unity2. Open "test" scene3. In Hierarchy select Canvas >... Read more
Editor crashes on startup
The editor crashes on startup on one particular machine. It doesn't make it past the splash screen. 1.Install build2.Attempt to star... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS