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Shader property named _MainTex remains static in memory after the first ...
Steps to reproduce:1. Download and open the project2. Enter Playmode Expected result: images fade in and out in a slideshow manner o... Read more
[NPOT] Upscaled texture blurs
Reproduction steps:1. Open the attached project.2. Play the 'Test Scene'.3. Comapre left and right images.- Left image is upscaled u... Read more
Values of GameObject Transform cannot be copied when previewing animations
How to reproduce:1. Open the attached project and "Repro" scene2. Open Animation window and select Cube in Hierarchy3. Select some f... Read more
Splitting up the Animation clip in Timeline Editor results into Timeline...
How to reproduce:1. Open the attached "SyncRepro" project and "Repro" scene2. Make sure that Timeline and Animation windows are both... Read more
[WindowsMR][Rendering] - 2017 : Plugging a HMD with a running MR app cau...
Favro card: https://favro.com/card/c564ede4ed3337f7b17986b6/Uni-39669 If you plug in a MR HMD in while a standalone app is running t... Read more
Duplicating a baked light does not trigger light baking process
Steps to reproduce:1. Open QA's attached project2. Select "Point Light" and switch Mode to Baked and Shadow Type to Hard Shadows3. W... Read more
[iOS 11] On-screen keyboard disappears when changing device's orientatio...
To reproduce:1. Open project attached by QA2. Build it for iOS. Make sure "New Scene" scene is selected in the build settings3. Laun... Read more
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times
[OSX][Legacy runtime] Editor crashes after attaching VS debugger few times 1. What happenedSimilar to case 941204, but with the old ... Read more
[Android][GearVR] Rendered objects flicker when Single-Pass Stereo Rende...
To reproduce: 1. Download and open attached "repro950654.zip" project.2. Generate and add osig file to the project.3. Build and run ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS