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ARCamera image is upside down on Nexus 5X
Steps to reproduce:1. Open user attached project "BugReportMirroredCamera.zip"2. Build for Nexus 5X device3. Observe the camera bein... Read more
Unity crashes on every boot on OSX
1. Open attached project in 2017.2.0f1 or 2017.3.0b1 Unity crashes - - - Unity is crashing every time I try to load this project, ev... Read more
[iOS][Android] Constructing System.Globalization.CultureInfo objects can...
When constructing System.Globalization.CultureInfo objects, they can throw exception:ArgumentException: Culture ID 0 (0x0000) is not... Read more
Calling base.OnGUI in the custom Material Property Drawer shows "No GUI ...
To reproduce: 1. Open the project, attached by the user (MaterialPropertyDrawer_IssueReport.7z)2. Select the TestMaterial in the Pro... Read more
[Handles] Handles on certain component bounding volumes are not drawn co...
Handles on certain component bounding volumes are not drawn correctly when their parent GameObject is negatively scaled. When editin... Read more
SPR/HDRRP, baking a single reflection probe refreshes the preview but do...
In SRP/HDRP, if I select a reflection probe and click bake, the reflection probe does make a fresh bake and I can see a refreshed pr... Read more
Texture thumbnails in Project window and Terrain inspector are darkened ...
Steps to reproduce:1. Open user attached project2. Open Terrain inspector and select Paint tool3. Go to Player Settings4. Switch bet... Read more
[Mobile][Audio] Noise under 2kHz and cut sound over 12kHz on iOS and som...
Reproduction steps:1. Open the attached project 'TapTest'.2. Play the 'Main' scene.3. Click on the buttons.- Hear the sounds.4. Buil... Read more
[GearVR] Unity application crashes while being idle
Reproduction steps:1) Download attached project or create a new one (attached empty project with osigs)2) Build and run an applicati... Read more
The icon in the build's title bar is not the default icon specified in P...
To reproduce: 1. Build a new project for the Windows Standalone2. Run the build windowed3. Observe the icon in the title bar of the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS