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[Metal] Material looks much darker in preview window than in project win...
To reproduce:1. Open project2. Open material's preview Expected: it should look identically in scene view, project window icon and p... Read more
Animator parameters reset after saving changes of an object with animato...
Reproduction steps:1. Download project "AnimatorReproProject.zip" and open in Unity2. Open "Test" scene3. Add any component to child... Read more
Global Illumination tints shadows blue after loading a scene while playing
To reproduce: 1. Open the project, attached by the user (Text Quest GI.zip)2. Open the "Castle" scene3. Enter Play mode4. Go down th... Read more
PackMan error/crash if there is a comma symbol in the project name
Steps to reproduce: 1) Open Unity and click on 'New' to create a new project2) In the 'Project name' field, write down " Test, " (ma... Read more
Unity crashes when emitting particles from script and using a Size modul...
How to reproduce:1. Open user attached project "Ralliz"2. Open "track1a" scene3. Add "Ground Material Manager" prefab from EVP5 fold... Read more
[.NET 3.5][Mono][Mobile] Unity fails to retrieve internal strings due to...
Steps to reproduce:1) Open the attached project.2) Build and run on an Android or iOS device (with .NET 4.6 and Mono enabled).3) Wai... Read more
Memory leak when game object scale with collider component attached is i...
Reproduction steps:1. Open the attached '957333.zip' project.2. Play the '1' scene.3. Open the Profiler and monitor memory usage.- T... Read more
Editor crashes at Transform::ApplyRuntimeToSerializedData when undoing c...
Steps to reproduce for Unity 2017.1 and 2017.2:1. Download 957330_repro.zip and open "test" scene2. Add virtual camera (Cinemachine ... Read more
Tilemap not overlapping different tiles
How to reproduce:1. Open the attached project2. Open the "Tile Test" scene3. Check the overlapping between floor and wall tiles Actu... Read more
Tilemap SetTilesBlock() causes an error on first call "The number of til...
Reproduction steps:1. Open project attached (TilemapSetBlockAssertion.zip)2. Play scene "SetBlockTest". Expected result: Tiles will ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS