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[Regression] Render Texture is not rendered when using GL.IssuePluginEve...
1. Open users attached project and "Scene"2. Inspect the "RenderingOverride" script. User uses OnRenderImage function to render an i... Read more
[iOS][Simulator] Crash with 'ViewWillTransitionToSize_DefaultImpl' when ...
Reproduction steps:1. Crete a new Unity project.2. Set Target SDK to Simulator SDK in 'File > Build Settings > iOS > Player... Read more
Editor fails to run on Intel Core i3 CPU
Unity would not start on Intel Pentium computer using this version: https://artifacts-ui.bf.unity3d.com/proj0-Build_WindowsEditorIns... Read more
[Physics] Physics.ComputePenetration does not return correct value with ...
To reproduce:1. Open project attached by the user2. Open "Test" scene3. Hit play Expected result: Offset of the separated cube shoul... Read more
Cannot rename objects in the scene when certain UI configuration is set
To reproduce:1. Open attached Unity project "Starship.zip"2. Open "title scene 4" scene4. Try to rename any object in the scene Resu... Read more
Running a playmode test while recompiling can get the tester stuck
To reproduce:1) Create new project2) Open Test Runner Window3) Enable Playmode Tests (and restart editor when prompted)4) Create Pla... Read more
Particle system with mesh renderer and alignment set to "View" turns the...
To reproduce:1. Open project attached by the user2. Open Test scene and enter play mode3. Notice that mesh on the right is turned up... Read more
Assertion failed on expression: 'modifications.empty()' when Dragig Drop...
To reproduce: 1. Download attached project "Unity UI Bug.zip" and open in Unity2. Open "Bug Scene" scene3. Drag and Drop "Object Con... Read more
[Linux Editor] Files are not saved if "Verify Saving Assets" is enabled
Steps to reproduce:1. Download the user's attached project2. Go to Edit->Preferences->General and make sure "Verify Saving Ass... Read more
[UI] Aspect Ratio Fitter moves unrelated UI objects in a dynamic sized w...
The issue arises when Aspect Ratio Fitter is used on an object inside a Grid Layout Group item that is located inside dynamically si... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS