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[AnimationCurve] No script asset for CurveEditorSelection warning when u...
Repro steps:1. Open Scene1 from the attached project.2. Select CurveObject and press Play3. In play mode, move a key in the curve fr... Read more
[Timeline] Rotations altered in an unpredictable way in animation track
Steps to reproduce:1. Open user attached project2. Select Canvas -> Image3. Clear the keyframes in the timeline window4. Add a ke... Read more
Game View window becomes unusable when enabling VSync from Coroutine
To reproduce:1. Open project attached by the user2. Open "MainScene" scene3. Make sure that VSync is disabled in Quality settings (E... Read more
Trail module of the Particle System leaks memory
To reproduce: 1. Open the project, attached by the user (TestProject.zip) and Windows Task Manager2. Open the "TestScene" scene3. En... Read more
[iOS] VideoPlayer app crashes and device gets disconnected when Playback...
How to reproduce:1. Open the attached project (I have added link to OC)2. Open "scene" scene3. Select Quad and set Video Player's Pl... Read more
Game View is split when using an effect from Post Processing Stack with ...
To reproduce:1. Open the attached project;2. Open "Scene" scene;3. Create a new "Post-Processing Profile" (Right-click on the Projec... Read more
Unwrapping.GenerateSecondaryUVSet breaks mesh topology
Steps to reproduce:1.Open attached “GenerateSecondaryUVSet.zip” Unity project2.Open scene “Test"3.Select “AircraftPrefab” asset in P... Read more
[Text Mesh] Undoing a font change in Text Mesh distorts the actual text
To reproduce: 1. Open the project, attached by the tester (textMeshFontUndo.zip)2. Open the "testScene" scene3. Select GameObject in... Read more
Garbage is generated when a game object with a camera component doesn't ...
To reproduce: 1. Open the project, attached by the tester (garbageGenerationBug.zip)2. Open the Profiler3. Enter Play mode4. Click m... Read more
[iOS][OpenGL] Black Screen when using OnRenderImage and SetResolution at...
Using OnRenderImage and Screen.SetResolution to lower the resolution on OpenGL ES 2.0 on iOS works fine, but if you then try to brin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS