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Moving and resizing a UI element in a Layout Group ignores the resize
How to reproduce:1. Download attached project file ant open "Main" Scene2. Enter Play Mode3. Press "Button" in Game Window Expected ... Read more
[iOS][OpenGL] Visible artifacts in specular reflection are present on ol...
Steps to reproduce:1. Open the attached project2. Build the "TestIpad" scene3. Deploy to an older iOS device. (I used iPad 3, issue ... Read more
Saving/applying changes to assets multiple times in editor slightly modi...
To reproduce:1. Open project2. Open the RaceEventPinView.prefab on a text editor.3. Copy the line 24290 to a new file.4. Open the at... Read more
Asset store download creates 'Asset Store-5.x' folder
Reported by 2017.3beta forum user: https://forum.unity.com/threads/downloaded-assets-asset-store-5-x.499983/ Read more
[Mac] Naming iOS build ".." removes project Assets folder. Possible to r...
Reproduction Steps:1. Create new project2. Set build target to iOS3. Press Build4. Name project ".." or "..\" or "..\."5. Notice tha... Read more
Unity 'Check for Updates' feature won't work
How to reproduce:1. Open an outdated version of Unity2. Create a new project3. Check for updates in 'Help->Check for Updates' Exp... Read more
Content Size Fitter causes large performace slowdown
Steps to reproduce:1. Open user attached project2. Run the game with V-sync disabled3. Open Profiler4. Notice that PostLateUpdate.Pl... Read more
VCS Password field still shows up as not empty after deleting password
Steps to reproduce: 1. Create new project2. Enable VCS (Perforce)3. Enter something to password field -> field has ******** in it... Read more
[.NET 4.6] "No valid name for platform: 11" error is thrown when Faceboo...
To reproduce:1. Open project attached by QA2. Open "Main" scene3. Make sure that Scripting Runtime Version is set to experimental (4... Read more
Input.GetJoystickNames returns controllers even when they're disconnected
Steps to reproduce: 1. Download and open the attached project2. Make sure you have any controllers connected3. Enter Playmode4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS