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[ParticleSystem] Contradictory warnings in Visual Studio and Unity console
Reproduction steps:1. Download project "SmallMultitool.zip" and open in Unity2. Open script "UIParticles"3. In line 7 delete keyword... Read more
Recorder.elapsedNanoseconds values do not match with Profiler time value...
Reproduction steps:1. Open the attached project "Profiler Bug.zip";2. Open the Test scene;3. Enable the Profiler by clicking "Record... Read more
[UnityWebRequest] Unity WebGL application served from a URL with a non-s...
How to reproduce:1. Create new project file and switch Platform to WebGL2. Create and assign to GameObject new c# code: public class... Read more
InvalidOperationException Operation is not valid due to the current stat...
To repro:1. Create a new project.2. Open Window - TestRunner.3. In Playmode tab press Enable Playmode tests -> Enable -> Ok. E... Read more
Video Player audio clip is unaffected by the Audio Source components set...
Steps to reproduce:1. Download and open the latest attached project(oc link)2. Enter Playmode3. Change different settings on the Aud... Read more
Playing animation via Animator.SetBool(anim, true) causes crash on Anima...
How to reproduce:1. Open the attached project2. Open the "Movement" scene3. Press Play4. Press Z to play the attack animation Actual... Read more
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce:1. Download and open the attached project2. Select Tools > Render to image test Expected result: SceneView cam... Read more
(Leap Motion) Crash when entering Play mode for the second time
How to reproduce:1. Open the attached project2. Open the "main" scene3. Enter Play mode4. Exit Play mode4. Enter Play mode Actual re... Read more
Tabbing through input fields in the Inspector window no longer lets you ...
To reproduce:1. Open a new Unity project2. Click on any object in the Hierarchy window to prompt Inspector window3. In the inspector... Read more
Hinge Joint automatic connectedAnchor value gets set to Anchor value whe...
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: object gets instantiated at set value... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field