Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
5.6.2p4
Issue ID
961233
Regression
No
Graphics.DrawMeshNow uses SceneView camera matrix
Steps to reproduce:
1. Download and open the attached project
2. Select Tools > Render to image test
Expected result: SceneView camera matrix is never used
Actual result: SceneView camera matrix is used to capture mesh
Reproduced on 5.5.4p4, 5.6.4p1, 2017.1.2f1, 2017.2.0f3, 2017.3.0b4, 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment