Search Issue Tracker
[Regression] Automatic API updater fails to update the "Caching.CleanCac...
How to reproduce:1. Download attached project file2. Run API Updater3. Look at errors in Console Window Actual result: API updater f... Read more
[IL2CPP] Assigning values for another class' variables makes application...
Reproduction steps:1) Download attached project (963785_reproARMcrash.zip)2) Build and run it on an Android device-- Notice that app... Read more
Internal asset store window ignores a search input if you post a request...
Steps to reproduce:1. Open any project2. Open the Asset Store tab3. Toggle to download folder -> put search input as fast as poss... Read more
Select Dependencies doesn't track includes of shaders
To reproduce:1) Open attached project2) Right-click SSAOShader3) Select Dependencies Expected: Includes get selected in project view... Read more
Importing animation from Maya causes Unity to crash
To reproduce:1) Create new project2) Try importing attached 'whale_anim.fbx' First time it hanged, afterward it always crashed Unity... Read more
WorldNormalVector using in surface shader can't get proper value in GI c...
How to reproduce:1. Download attached project file and open "Normal" Scene (you can see the Sphere in black color)2. Open 'NewBakeSh... Read more
Objects using HideAndDontSave, after being disbled and enabled, are visi...
Steps to reproduce: 1. Download and open the attached project2. Select "HiddenObjectInspector"3. Click "Create It Now"4. Click on an... Read more
[Regression] Unity UI image/button artifacts on Play Mode
How to reproduce:1. Download attached project file and open "MainMenu" scene2. Enter Play Mode Actual result: While in Play Mode all... Read more
PropertyField doesn't show enum popup when used in ScriptedImporterEditor
How to reproduce:1. Download attached project file2. Select "Test.test" in the project Assets Window3. Check the inspector. It has "... Read more
Gravity not affecting object after removing fixed joint
To reproduce:1) Open attached project and scene in it2) Play it3) Select Sphere4) Remove Fixed Joint component Expected: Gravity mak... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field