Search Issue Tracker
Fixed in 2021.2.X
Votes
1
Found in
2017.1.0f3
Issue ID
963368
Regression
No
Gravity not affecting object after removing fixed joint
To reproduce:
1) Open attached project and scene in it
2) Play it
3) Select Sphere
4) Remove Fixed Joint component
Expected: Gravity makes the sphere fall into abyss
Actual: Sphere stays hanging
Disabling and enabling Gravity makes it fall (it also falls if Fixed Joint is deleted before playing)
Reproduced in 2017.1.0f3, 2018.1.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Add comment