Search Issue Tracker
Audio Source graph is not affected by Volume Rolloff changes via scripting
To reproduce:1. Import attached package2. Play Rolloff scene3. Click on one of the toggles in the game view4. Notice that Volume Rol... Read more
[VR] GetStereoProjectionMatrix is incorrectly calculated for Oculus
Steps to reproduce:1. Download and open the attached project2. Set Stereo-Mode to Multi-Pass3. Enter Playmode4. Observe objects(colu... Read more
Changing project windows size affects waveform rendering on audio clip a...
To reproduce:1. Import audio clip to project2. Resize project window to smaller size3. Reimport audio clip4. Notice that only part o... Read more
[Regression][OSX] Editor layout is grey and corrupted after importing pa...
Prerequisites:You'll need Pro version of Unity Editor. Steps to repro: 1. Open Unity Editor on OSX;2. Create new project;3. Import '... Read more
Editors crashes when opening the project and throws "TypeLoadException: ...
Steps to reproduce:1. Open the attached project (UnityBug.zip)2. Observe the crash Actual results: Editor crashesExpected results: E... Read more
Unable to load DLL 'advapi32.dll' when running an app on hololens at run...
Steps to reproduce:1. Open the attached project (Own Cloud)2. Switch platform to Windows Store3. Build for WSA Universal 10 with il2... Read more
[Animation] Second clip is not played in Editor mode when using Animatio...
To reproduce:1. Open project2. Select 'cube' gameObject3. Press 'PLAY' on 'Clip Player' script componentNotice, that animation is pl... Read more
"The type or namespace name 'ShowResult' could not be found" is thrown w...
How to reproduce:1. Open the attached project2. Go to Window --> Services3. Enable "ADS" (make sure that "Enable built-in Ads ext... Read more
CanvasRenderer.SetMesh() does not seem to support more than one UV set
Two objects with same material/shader/mesh, one displayed through MeshRenderer and the other through CanvasRenderer.SetMesh(), rende... Read more
Crash on ves_icall_InternalInvoke when Activator.CreateInstance() method...
How to reproduce:1. Open attached Unity project "JsonParserExtended"2. Load scene "Test"3. Enter Play mode Expected result: Unity sh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor