Search Issue Tracker
Fixed in 2018.1.X
Fixed in 2017.4.X
Votes
0
Found in
2017.1.2p2
Issue ID
964886
Regression
No
[Animation] Second clip is not played in Editor mode when using AnimationClipPlayables
To reproduce:
1. Open project
2. Select 'cube' gameObject
3. Press 'PLAY' on 'Clip Player' script component
Notice, that animation is played.
4. Press 'NEXT'
Notice that 2nd animation clip is not played(if you press 'NEXT' again, 1st clip will be played properly)
5. Repeat 2-4 step while in play mode
Expected: both animations will be played in both Editor and Play modes
Actual: both animations are played only in Play mode (gifs attached)
Reproduced on: 2017.1.1f1, 2017.1.2p1, 2017.2.0p1, 2017.3.0b6, 2018.1.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment