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UI elements causes CPU usage spikes and makes Editor laggy
How to reproduce:1. Open the attached project2. Open the scene3. Notice the Editor lag4. Open the profiler5. Notice the CPU usage sp... Read more
[Regression] Postprocessing tagging creates additional tag at run-time a...
How to reproduce:1. Download attached project file and open "Main" Scene2. In the Project Window re-import "A006_Carrot" Model3. Ent... Read more
Scene saving dialog always starts at Assets folder
Steps to reproduce:1. Create a new project2. Create a folder3. Create a new scene4. Try to save the scene while having the folder op... Read more
Operators == and != are not implemented for Color32
Steps to reproduce:1. Create a new Project2. Create a script with 2 Color32 variables3. Try to compare them with == or != operators ... Read more
[Material] Animated MaterialEditor.VectorProperty values are returned in...
How to reproduce:1. Add the "_VectorProp" property to the animation clip. You can see the ".xyzw" components were added, which is co... Read more
[MacOS] GC Alloc grows up to 30MB when scrolling in Inspector (with Time...
To reproduce:1. Open project2. Open 'Inspector_Lag_Test" scene3. Select InspectorTester in Hierarchy4. Try scrolling in Inspector wi... Read more
Unity fails creating or switching projects within the Editor if "Malware...
How to reproduce:1. Open Unity2. Go to File3. Create / open a project from editor Expected result: The current instance of Unity is ... Read more
Camera.SetReplacementShader renders object one at a time instead of inst...
Steps to reproduce:1. Download and open the attached project2. Open the profiler3. Enter Playmode4. Observe draw calls(5)5. Build de... Read more
Using Application.internetReachability with OnGUI causes errors in the C...
Reproduction steps:1. Open the attached project "OnGUIBugReport_U20173.zip";2. Open the "Test" scene;3. Enter a play mode;4. Try to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS